By far one of the most enjoyable aspects of SWTOR is flashpoints. These are the equivalent to WOWs’ 5 man instances. These lower level flashpoints are really well done and do have some replay value to them.
At the lower levels the SWTOR flashpoints are typically a 4 man scenario. They usually include they typical “trash” mobs and 2-3 bosses. As with other MMOs the boss mobs usually include some gimmick for survival. When playing through the flashpoints on level they are challenging and fun.
Up to this point, the in-game elements are the stand outs in SWTOR flashpoints. The music and graphics are well done here and they really help the player become immersed in the game. Once again I find my self at a loss for words trying to explain how it feels to be in the SWTOR universe.
I must say it truly is an experience to watch the enemy mobs as they cut their way through metal doors at the opposite end of a hanger, only to have them bust through with guns drawn and lasers being fired in your direction. The gun fire continues as you approach the mobs and the experience is just that, an experience. Let me say right now, for a Star Wars geek, there is nothing cooler.
As you can tell, right now I am totally sold on SWTOR. The playability of this game at the lower levels continues to amaze me. I know am sounding a bit like a broken record, but the lower levels in this game are really well done. I guess I am so used to feeling like the leveling process is mere formality and here I am surprised to find it is actually part of the game.
One of the stranger things that have happened recently actually has to do with how much fun the lower levels really are. Completely independent of one another, both Kik and I voiced our hesitation about seeing the higher levels. We were worried that the higher levels of the game would not live up to what the lower levels have delivered. I found it amusing to find out that we were both thinking along those lines.



